#includeclass Player { public: double m_x; double m_y; double m_speed; public: void Move(double a, double b); }; int main(void) { Player player; player.m_x = 5; player.m_y = 4; player.Move(-1, -1); std::cin.get(); } void Player::Move(double a, double b) { m_x += a * m_speed; m_y += b * m_speed; }